package app 
{
	import flash.events.Event;
	import flash.events.EventDispatcher;
	/**
	 * ...
	 * @author Dmitriy Gaiduk
	 */
	
	  /**
	 * When state changed
	 * @eventType flash.events.Event
	 */
	[Event(name = "change", type = "flash.events.Event")]
	public class FurnitureMaterial extends EventDispatcher
	{
		private var _facadeTexture:int = 0;
		
		public function FurnitureMaterial() 
		{
			
		}
		
		public function get facadeTexture():int 
		{
			return _facadeTexture;
		}
		
		public function set facadeTexture(value:int):void 
		{
			_facadeTexture = value;
			dispatchEvent(new Event(Event.CHANGE));
		}
		
	}

}